Post by Bluestorm on Jan 17, 2018 18:15:11 GMT
1. Weapon List
2. Weapon Prefixes
3. Weapon Tiers
Legendary weapons ignore armour.
Name | Ranged/Melee | Extra Damage | Extra Rules | Runes/Enchantments | Suggested Cost |
Short Sword | M | 0 | - | 3 | 15 |
Long Sword | M | +1 | - | 4 | 20 |
Hunting Bow | R | -1 | Two-handed | 2 | 10 |
Long Bow | R | 0 | Two-handed | 2 | 15 |
Crossbow | R | +2 | Always attacks last (6), Two-handed | 2 | 25 |
Recurve Bow | R | +1 | Two-handed | 3 | 20 |
Spear | Both | +1 | Two-handed | 4 | 20 |
Axe | M | +1 | Always attacks last (7) | 3 | 20 |
Battle Axe | M | +2 | Always attacks last (3), Two-handed | 4 | 30 |
Halberd | M | +3 | Always attacks (2), Two-handed | 4 | 40 |
Dagger | M | -1 | Always attacks first (2) | 1 | 10 |
Shiv | M | -2 | Always attacks first (1) | 0 | 5 |
Javelin | Both | -1 | Always attacks first (3) | 2 | 10 |
Sling | Both | -3 | - | 0 | 2 |
Mace | M | +1 | - | 3 | 20 |
Broadswoard | M | +2 | Always attacks last (5), Two-handed | 4 | 25 |
Warhammer | M | +4 | Always attacks last (1), Two-handed | 4 | 50 |
Katana | M | +3 | Always attacks last (4), Two-handed | 4 | 40 |
Switchblade | M | +2 (if in stealth) otherwise -2 | Always attacks first (5) | 1 | 15 |
Hidden Blade | M | +5 (if in stealth) otherwise -1 | Always attacks first (6) | 2 | 30 |
Hunting Knife | M | -1 | Always attacks first (7) | 2 | 12 |
Long Knife | M | -1 | - | 1 | 10 |
Throwing Knives | R | 0 | Always attacks first (4) | 1 | 16 |
Scimitar | M | +1 | - | 3 | 18 |
Club | M | 0 | Stuns on critical hit | 2 | 17 |
Fighting Staff | M | +1 | Stuns on critical hit | 4 | 24 |
Blowpipe | R | -1 | Always attacks first (3), Poisons are 2x effective | 1 | 16 |
Unarmed | M | -3 | - | 0 | - |
2. Weapon Prefixes
Prefix | Extra Damage | Special Rules | Find Chance | Price Increase |
Iron (Ash for bows) | 0 | - | 5-13 | 0 |
Steel (Yew for bows) | +1 | - | 13-14 | 5 |
Heilmar (Hartwood for bows) | +2 | Ignores Armour | 15 | 20 |
Gnommish | -1 | -0 damage for gnomes | 16-18 | -2 |
Elven | +1 | +2 damage for elves | 19-20 | 7 |
Centaur | +1 | +2 damage for centaurs | 21-22 | 7 |
Makeshift | -1 | - | 23-24 | -5 |
Light | -1 | +1 dexterity while wielding | 25-26 | 3 |
Heavy | +1 | -1 dexterity while wielding | 27-28 | 3 |
Enchanted | 0 | Has a random class 1 enchantment | 29 | 10 |
Runic | 0 | Has a random class 1 rune | 30 | 10 |
Dragonbone | +4 | - | - | 50 |
3. Weapon Tiers
Tier | Extra Damage | Find Chance | Price Increase |
Broken | -3 | 5-6 | -10 |
Rusty | -2 | 7-9 | -5 |
Old | -1 | 10-13 | -3 |
Normal | 0 | 14-19 | 0 |
Honed | +1 | 20-24 | +5 |
Immaculate | +2 | 25-27 | +10 |
Perfect | +3 | 28-29 | +20 |
Legendary | +4 | 30 | +50 |
Legendary weapons ignore armour.