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Post by Bluestorm on Jan 20, 2018 18:40:29 GMT
1. General RulesStatus effects are applied by certain attacks/magic. They are technically infinite, and last until negated. However, each turn, a status effect has a 1 in 3 chance of ending. The only exception to this is 'frozen' which has a 2 in 3 chance of ending. 2. Status Effect ListName | Effect | Negated by | Burning | D6-1 damage each turn | Ice, Water | Frozen | Cannot do any actions | Fire | Rooted | Cannot move | Fire | Blinded | Must roll an extra 5d6 to hit | Cure Potions | Wet | Shock damage is doubled | Fire | Cursed | Damage you take is doubled | Cure Potions | Weakened | -2 strength | - | Strengthened | +2 strength | - | Cold | -1 dexterity | Fire | Drunk | -2 wisdom, -1 charisma | - | Asleep | Cannot do any actions | Taking Damage |
3. Blowing BackThough it is technically not a status effect, it is worth mentioning here that enemies who ore 'blown back' must take their next turn to reach you again. However, they may make a strength test on 2d6 to resist being blown back for a second consecutive turn. 'Blown back' is nullified by quench armour.
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