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Post by Bluestorm on Jan 20, 2018 17:36:05 GMT
1. Adventure MastersYou should get to know the numbered topics well before running an adventure - these will allow you to use Eldyr's system well. The non-numbered topics are there for reference, e.g. checking modifiers. 2. PlayersYou don't need to know most of these rules - in general the adventure master should take care of most of that. However, it is useful for you to read at least the general rules, and knowing the other's can't hurt, especially if you want to run an adventure in future. 3. SuggestionsIf you have a suggestion to improve the rules, or to add a new weapon/armour/rune/spell/enchantment, please share it with us through PM or through the suggestions thread.
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