Post by Bluestorm on Jan 20, 2018 17:44:45 GMT
1. Weapon Runes
2. Armour Runes
Rune | Class | Effect |
Minor Power Rune | 1 | Adds 1 to this weapon's weapon modifier |
Minor Fire Rune | 1 | Has a 1 in 12 chance of setting an enemy on fire (double 1 or 1 and 2 on 2d6) |
Minor Ice Rune | 1 | Has a 1 in 12 chance of freezing an enemy (double 1 or 1 and 2 on 2d6) |
Minor Air Rune | 1 | Has a 1 in 12 chance of blowing back an enemy (double 1 or 1 and 2 on 2d6) |
Minor Earth Rune | 1 | Has a 1 in 12 chance of rooting an enemy (double 1 or 1 and 2 on 2d6) |
Minor Blast Rune | 1 | Has a 1 in 12 chance of dealing 5 extra damage (double 1 or 1 and 2 on 2d6) |
Minor Berserk Rune | 1 | Has a 1 in 12 chance of dealing double damage, but also 2 damage to you (double 1 or 1 and 2 on 2d6) |
Minor Shadow Rune | 1 | Has a 1 in 12 chance of turning you invisible for 1 turn after a hit (double 1 or 1 and 2 on 2d6) |
Minor Blinding Rune | 1 | Has a 1 in 12 chance of blinding an enemy (double 1 or 1 and 2 on 2d6) |
Minor Curse Rune | 1 | Has a 1 in 12 chance of decreasing an enemy's strength by 2 (double 1 or 1 and 2 on 2d6) |
Power Rune | 2 | Adds 3 to this weapon's weapon modifier |
Fire Rune | 2 | Has a 1 in 6 chance of setting an enemy on fire (1 on d6) |
Ice Rune | 2 | Has a 1 in 6 chance of freezing an enemy (1 on d6) |
Air Rune | 2 | Has a 1 in 6 chance of blowing back an enemy (1 on d6) |
Earth Rune | 2 | Has a 1 in 6 chance of rooting an enemy (1 on d6) |
Blast Rune | 2 | Has a 1 in 6 chance of dealing 7 extra damage (1 on d6) |
Berserk Rune | 2 | Has a 1 in 6 chance of dealing double damage, but also 5 to you (1 on d6) |
Shadow Rune | 2 | Has a 1 in 6 chance of turning you invisible for 2 turns on a successful hit (1 on d6) |
Blinding Rune | 2 | Has a 1 in 6 chance of blinding an enemy (1 on d6) |
Curse Rune | 2 | Has a 1 in 6 chance of decreasing an enemy's strength by 3 (1 on d6) |
Major Power Rune | 3 | Adds 5 to this weapon's weapon modifier |
Major Fire Rune | 3 | Has a 1 in 3 chance of setting an enemy on fire (1 or 2 on d6) |
Major Ice Rune | 3 | Has a 1 in 3 chance of freezing an enemy (1 or 2 on d6) |
Major Air Rune | 3 | Has a 1 in 3 chance of blowing back an enemy (1 or 2 on d6) |
Major Earth Rune | 3 | Has a 1 in 3 chance of rooting an enemy (1 or 2 on d6) |
Major Blast Rune | 3 | Has a 1 in 3 chance of dealing 10 extra damage (1 or 2 on d6) |
Major Berserk Rune | 3 | Has a 1 in 3 chance of dealing double damage, but also 7 damage to yourself (1 or 2 on d6) |
Major Shadow Rune | 3 | Has a 1 in 3 chance of turning you invisible for 5 turns on a successful hit (1 or 2 on d6) |
Major Blinding Rune | 3 | Has a 1 in 3 chance of blinding an enemy (1 or 2 on d6) |
Major Curse Rune | 3 | Has a 1 in 3 chance of decreasing an enemy's strength by 4 (1 or 2 on d6) |
2. Armour Runes
Rune | Class | Effect |
Minor Flight Rune | 1 | Has a 1 in 12 chance of casting flight on you for 1 turn when you are hit (double 1 or 1 and 2 on 2d6) |
Minor Stoneflesh Rune | 1 | Has a 1 in 36 chance of ignoring all damage when you are hit (double 1 on 2d6) |
Minor Explosion Rune | 1 | Has a 1 in 12 chance of dealing 5 damage to all enemies around you when you are hit (double 1 or 1 and 2 on 2d6) |
Minor Wild Rune (Fire) | 1 | Has a 1 in 12 chance of casting a random spell from the doctrine of fire on your attacker when you are hit (double 1 or 1 and 2 on 2d6) |
Minor Wild Rune (Ice) | 1 | Has a 1 in 12 chance of casting a random spell from the doctrine of ice on your attacker when you are hit (double 1 or 1 and 2 on 2d6) |
Minor Wild Rune (Air) | 1 | Has a 1 in 12 chance of casting a random spell from the doctrine of air on your attacker when you are hit (double 1 or 1 and 2 on 2d6) |
Minor Wild Rune (Earth) | 1 | Has a 1 in 12 chance of casting a random spell from the doctrine of earth on your attacker when you are hit (double 1 or 1 and 2 on 2d6) |
Minor Wild Rune (Death | 1 | Has a 1 in 12 chance of casting a random spell from the doctrine of necromancy on your attacker when you are hit (double 1 or 1 and 2 on 2d6) |
Minor Wild Rune (Healing) | 1 | Has a 1 in 12 chance of casting a random spell from the doctrine of healing on you when you are hit (double 1 or 1 and 2 on 2d6) |
Minor Null Rune | 1 | Has a 1 in 12 chance of negating all magic around you for 1 turn when you are hit (double 1 or 1 and 2 on 2d6) |
Flight Rune | 2 | Has a 1 in 6 chance of casting flight on you for 2 turns when you are hit (1 on d6) |
Stoneflesh Rune | 2 | Has a 1 in 12 chance of ignoring all damage when you are hit (double 1 or 1 and 2 on 2d6) |
Explosion Rune | 2 | Has a 1 in 6 chance of dealing 7 damage to all enemies around you when you are hit (1 on d6) |
Wild Rune (Fire) | 2 | Has a 1 in 6 chance of casting a random spell from the doctrine of fire on your enemy when you are hit (1 on d6) |
Wild Rune (Ice) | 2 | Has a 1 in 6 chance of casting a random spell from the doctrine of ice on your enemy when you are hit (1 on d6) |
Wild Rune (Air) | 2 | Has a 1 in 6 chance of casting a random spell from the doctrine of air on your enemy when you are hit (1 on d6) |
Wild Rune (Earth) | 2 | Has a 1 in 6 chance of casting a random spell from the doctrine of earth on your enemy when you are hit (1 on d6) |
Wild Rune (Death) | 2 | Has a 1 in 6 chance of casting a random spell from the doctrine of necromancy on your enemy when you are hit (1 on d6) |
Wild Rune (Healing) | 2 | Has a 1 in 6 chance of casting a random spell from the doctrine of healing on you when you are hit (1 on d6) |
Null Rune | 2 | Has a 1 in 6 chance of negating all magic around you for 2 turns when you are hit (1 on d6) |
Major Flight Rune | 3 | Has a 1 in 3 chance of casting flight on you for 2 turns when you are hit (1 or 2 on d6) |
Major Stoneflesh Rune | 3 | Has a 1 in 6 chance of ignoring all damage when you are hit (1 on d6) |
Major Explosion Rune | 3 | Has a 1 in 3 chance of dealing 10 damage to all enemies around you when you are hit (1 or 2 on d6) |
Major Wild Rune (Fire) | 3 | Has a 1 in 3 chance of casting a random spell from the doctrine of fire on your enemy when you are hit (1 or 2 on d6) |
Major Wild Rune (Ice) | 3 | Has a 1 in 3 chance of casting a random spell from the doctrine of ice on your enemy when you are hit (1 or 2 on d6) |
Major Wild Rune (Air) | 3 | Has a 1 in 3 chance of casting a random spell from the doctrine of air on your enemy when you are hit (1 or 2 on d6) |
Major Wild Rune (Earth) | 3 | Has a 1 in 3 chance of casting a random spell from the doctrine of earth on your enemy when you are hit (1 or 2 on d6) |
Major Wild Rune (Death) | 3 | Has a 1 in 3 chance of casting a random spell from the doctrine of necromancy on your enemy when you are hit (1 or 2 on d6) |
Major Wild Rune (Healing) | 3 | Has a 1 in 3 chance of casting a random spell from the doctrine of healing on you when you are hit (1 or 2 on d6) |
Major Null Rune | 3 | Has a 1 in 3 chance of negating all magic around you for 2 turns when you are hit (1 or 2 on d6) |