Post by Bluestorm on Jan 20, 2018 17:45:03 GMT
1. Weapon Enchantments
2. Armour Enchantments
Enchantment | Class | Effect |
Minor Vampiric | 1 | For every five damage caused to an enemy, you gain one HP |
Minor Eldritch | 1 | For every five damage caused to an enemy, an extra two is dealt |
Minor Teleport | 1 | When you are on one HP, the enemy hit by this weapon is teleported twenty meters away |
Minor Hurricane | 1 | You may attack twice in one turn against enemies with mundane weapons |
Minor Luck | 1 | At the end of each battle, this weapon gives you the ability to re-roll for loot |
Minor Rejuvenation | 1 | At the end of each battle, this weapon gives you 5 health and mana |
Minor Terror | 1 | On a critical hit, this weapon terrifies an enemy for 1 turn |
Minor Soul Rip | 1 | For every five damage caused to an enemy, you gain two mana |
Minor Pierce | 1 | On a critical hit, this weapon reduces the armour rating of an enemy by 4 |
Minor Stalk | 1 | This weapon deals an extra 2 damage from stealth |
Vampiric | 2 | For every three damage caused to an enemy, you gain one HP |
Eldritch | 2 | For every three damage caused to an enemy, an extra two is dealt |
Teleport | 2 | When you are on seven or fewer HP, the enemy hit by this weapon is teleported twenty meters away |
Hurricane | 2 | You may attack three times in one turn against enemies with mundane weapons |
Luck | 2 | At the end of each battle, this weapon gives you the ability to re-roll for loot twice |
Rejuvenation | 2 | At the end of each battle, this weapon gives you 10 health and mana |
Terror | 2 | On a critical hit, this weapon terrifies an enemy for 2 turns |
Soul Rip | 2 | For every three damage caused to an enemy, you gain two mana |
Pierce | 2 | On a critical hit, this weapon reduces the armour rating of an enemy by 8 |
Stalk | 2 | This weapon deals an extra 5 damage from stealth |
Major Vampiric | 3 | For every damage caused to an enemy, you gain one HP |
Major Eldritch | 3 | For every damage caused to an enemy, an extra damage is dealt |
Major Teleport | 3 | When you are on fifteen or fewer HP, the enemy hit by this weapon is teleported twenty meters away |
Major Hurricane | 3 | You may attack four times in one turn against enemies with mundane weapons |
Major Luck | 3 | At the end of each battle, this weapon gives you the ability to re-roll for loot four times |
Major Rejuvenation | 3 | At the end of each battle, this weapon gives you 20 health and mana |
Major Terror | 3 | On a critical hit, this weapon terrifies an enemy for 3 turns |
Major Soul Rip | 3 | For every damage caused to an enemy, you gain two mana |
Major Pierce | 3 | This weapon ignores armour |
Major Stalk | 3 | This weapon deals an extra 10 damage from stealth |
2. Armour Enchantments
Enchantment | Class | Effect |
Minor Shield | 1 | Adds 1 to your armour modifier |
Minor Spine | 1 | For every 5 damage caused by an enemy to you, the enemy takes 2 damage |
Minor Decoy | 1 | When you are on one HP, enemies suffer a -2 to their strength when trying to hit you |
Minor Camoflauge | 1 | Adds 1 to your stealth |
Minor Absorption | 1 | For every 5 damage you take, you gain 1 health |
Minor Speed | 1 | Gives you always attacks first (4) |
Minor Empowerment | 1 | For every 5 damage caused by an enemy to you, you gain 2 mana |
Minor Restore | 1 | At any one point, restores 10 health and mana (one use) |
Minor Mirror | 1 | Magical attacks on you have a 1 in 36 chance of being reflected (double 1 on 2d6) |
Minor Quench | 1 | Each turn, status effects active on you have a 1 in 3 chance of ending (1 or 2 on d6) |
Shield | 2 | Adds 2 to your armour modifier |
Spine | 2 | For every 3 damage caused by an enemy to you, the enemy takes 2 damage |
Decoy | 2 | When you are on seven or fewer HP, enemies suffer a -3 to their strength when trying to hit you |
Camoflauge | 2 | Adds 2 to your stealth |
Absorption | 2 | For every 3 damage you take, you gain 1 health |
Speed | 2 | Gives you always attacks first (1) |
Empowerment | 2 | For every 3 damage caused by an enemy to you, you gain 2 mana |
Restore | 2 | At any one point, restores 15 health and mana (one use) |
Mirror | 2 | Magical attacks on you have a 1 in 12 chance of being reflected (double 1 or 1 and 2 on 2d6) |
Quench | 2 | Each turn, status effects active on you have a 2 in 3 chance of ending (1 or 2 on d6) |
Major Shield | 3 | Adds 3 to your armour modifier |
Major Spine | 3 | For every damage caused by an enemy to you, the enemy takes 1 damage |
Major Decoy | 3 | When you are on 15 or fewer HP, enemies suffer a -3 to their strength when trying to hit you |
Major Camoflauge | 3 | Adds 3 to your stealth |
Major Absorption | 3 | For every 2 damage you take, you gain 1 health |
Major Speed | 3 | Gives you always attacks first (1) and allows you to attack twice against mundane armoured enemies |
Major Empowerment | 3 | For every damage caused by an enemy to you, you gain 1 mana |
Major Restore | 3 | At any one point, restores 30 health and mana (one use) |
Major Mirror | 3 | Magical attacks on you have a 1 in 6 chance of being reflected (1 on d6) |
Major Quench | 3 | No status effects may affect you |